
Spirit Snatch
Tier 3 spirit · 3,200 souls
Spirit Snatch
Spirit · Tier 3
3,200 souls
innate
- Melee Damage
- +7%
- Bonus Health
- +75
passive
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced by 30% for Light Melee hits.
- Spirit Damage
- 50+0.84 × spirit power
- Spirit Resist Steal
- 12%
- Spirit Power Steal
- 25
- Duration
- 10sscales with ability duration
- Cooldown
- 6sscales with item cooldown reduction
Upgrades from: spirit-strike (consumed; its cost counts toward this one)
Utility
Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.
• Melee-triggered: melee is not simulated (the innate stats apply).
Upgrade path
Builds from
In real matches
- Bought
- 4,559,517 times
- Win rate of buyers
- 50.2%
- Average purchase time
- 18.6 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it: its effects are utility the simulator doesn't score.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Spirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84 2026-05-22
- ▲Spirit Snatch: Spirit Power Steal increased from 20 to 28 2026-05-22
- ▲Spirit Snatch: Spirit Power Steal increased from 15 to 20 2026-04-30
- ▼Spirit Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist) 2025-11-21