
Stalker
Tier 2 weapon · 1,600 souls
Stalker
Weapon · Tier 2
1,600 souls
innate
- Footstep Sound Distance
- -50%
- Bonus Health
- +50
passive
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced bullet resist, and are revealed through walls.
- Damage Per Second
- 17
- Bullet Resist
- -6%
- Move Speed
- +1.5 m
- Cooldown
- 6sscales with item cooldown reduction
- Debuff Duration
- 5sscales with ability duration
- Close Range
- 8mscales with ability range
Fully simulated
Everything this does to damage or survival is in the simulator.
• Only within its close range (ProcRadius) of the target: the wound's spirit damage over time and bullet resist reduction.
• Move speed and the reveal are not scored.
In real matches
- Bought
- 3,771,550 times
- Win rate of buyers
- 49.1%
- Average purchase time
- 8 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target 2026-03-06
- ▼Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity) 2026-03-06