lockfu

Stamina Mastery

Tier 3 vitality · 3,200 souls
Stamina Mastery
Vitality · Tier 3
3,200 souls
innate
Stamina
+2
Stamina Recovery
+18%
Air Jump/Dash Distance
23%
passive

Allows an additional use of Air Jump or Air Dash before landing.

Upgrades from: extra-stamina (consumed; its cost counts toward this one)
Utility

Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.

• The extra air jump/dash is mobility, not scored.

Upgrade path

Builds from

In real matches

Bought
6,255,679 times
Win rate of buyers
50.3%
Average purchase time
21.9 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it: its effects are utility the simulator doesn't score.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

No captured patch notes mention Stamina Mastery.