
Stamina Mastery
Tier 3 vitality · 3,200 souls
Stamina Mastery
Vitality · Tier 3
3,200 souls
innate
- Stamina
- +2
- Stamina Recovery
- +18%
- Air Jump/Dash Distance
- 23%
passive
Allows an additional use of Air Jump or Air Dash before landing.
Upgrades from: extra-stamina (consumed; its cost counts toward this one)
Utility
Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.
• The extra air jump/dash is mobility, not scored.
Upgrade path
Builds from
In real matches
- Bought
- 6,255,679 times
- Win rate of buyers
- 50.3%
- Average purchase time
- 21.9 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it: its effects are utility the simulator doesn't score.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
No captured patch notes mention Stamina Mastery.