
Trophy Collector
Tier 2 vitality · 1,600 souls
Trophy Collector
Vitality · Tier 2
1,600 souls
innate
- Weapon Damage vs. NPCs (conditional)
- -15%
- Sprint Speed
- +2m
- Out of Combat Regen
- +2
passive
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
- Sprint Speed
- +0.15m
- Ability Range
- +0.75%
- Souls per Minute
- 16
- Max Stacks
- 16
Upgrades from: sprint-boots (consumed; its cost counts toward this one)
Utility
Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.
• Kill/assist stacks (sprint, ability range, souls) are not scored.
Upgrade path
Builds from
In real matches
- Bought
- 6,191,630 times
- Win rate of buyers
- 51%
- Average purchase time
- 9.7 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it: its effects are utility the simulator doesn't score.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Trophy Collector: Souls per minute reduced from 18 to 16 2026-09-16
- ▼Trophy Collector: Moved from T3 Item to T2 2026-04-30
- ▼Trophy Collector: Souls per stack reduced from 25 to 18 2026-04-30
- ▼Trophy Collector: Out of Combat regen reduced from 4 to 2 2026-04-30
- ▼Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75% 2026-04-30
- ▼Trophy Collector: No longer gives +20 Health per stack 2026-04-30
- ▲Trophy Collector: Souls per minute increased from 22 to 25 2026-03-06