lockfu

Trophy Collector

Tier 2 vitality · 1,600 souls
Trophy Collector
Vitality · Tier 2
1,600 souls
innate
Weapon Damage vs. NPCs (conditional)
-15%
Sprint Speed
+2m
Out of Combat Regen
+2
passive

Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.

Sprint Speed
+0.15m
Ability Range
+0.75%
Souls per Minute
16
Max Stacks
16
Upgrades from: sprint-boots (consumed; its cost counts toward this one)
Utility

Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.

• Kill/assist stacks (sprint, ability range, souls) are not scored.

Upgrade path

Builds from

In real matches

Bought
6,191,630 times
Win rate of buyers
51%
Average purchase time
9.7 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it: its effects are utility the simulator doesn't score.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▼Trophy Collector: Souls per minute reduced from 18 to 16 2026-09-16
  • ▼Trophy Collector: Moved from T3 Item to T2 2026-04-30
  • ▼Trophy Collector: Souls per stack reduced from 25 to 18 2026-04-30
  • ▼Trophy Collector: Out of Combat regen reduced from 4 to 2 2026-04-30
  • ▼Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75% 2026-04-30
  • ▼Trophy Collector: No longer gives +20 Health per stack 2026-04-30
  • ▲Trophy Collector: Souls per minute increased from 22 to 25 2026-03-06