
Weighted Shots
Tier 3 weapon · 3,200 souls
Weighted Shots
Weapon · Tier 3
3,200 souls
innate
- Debuff Resist
- +22%
- Stamina Recovery
- -14%
- Move Speed
- -0.5 m
- Weapon Damage
- +30%
passive
Your bullets build up a Movement Slow on enemies.
- Move Speed
- 24%
- Dash Distance
- -20%
- Slow Duration
- 3.5sscales with ability duration
- Buildup Per Shot
- 0.7%
Upgrades from: slowing-bullets (consumed; its cost counts toward this one)
Utility
Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.
• The build-up slow and dash reduction are crowd control: not scored.
Upgrade path
Builds from
In real matches
- Bought
- 1,690,343 times
- Win rate of buyers
- 49.5%
- Average purchase time
- 22 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it: its effects are utility the simulator doesn't score.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Weighted Shots: Weapon Damage reduced from +40% to +30% 2026-07-28
- ▼Weighted Shots: Dash Distance slow reduced from -25% to -22% 2026-05-22
- ▲Weighted Shots: Debuff resistance increased from 20% to 22% 2026-05-22
- •Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive 2026-03-06
- ▼Weighted Shots: No longer grants +16% Spirit Resist 2026-03-06
- ▼Weighted Shots: Now grants -0.5m Move Speed 2026-03-06
- ▼Weighted Shots: No longer grants -30% Bullet Velocity 2026-03-06
- ▲Weighted Shots: Debuff Resist increased from 16% to 18% 2026-03-06
- ▲Weighted Shots: Weapon Damage increased from 35% to 40% 2026-03-06
- ▼Weighted Shots: Stamina Reduction reduced from -20% to -14% 2026-03-06
- ▲Weighted Shots: Debuff Resist increased from 18% to 20% 2026-03-06
- ▲Weighted Shots: Weapon Damage increased from +30% to +35% 2025-11-21