
Crushing Fists
Tier 4 weapon · 6,400 souls
Crushing Fists
Weapon · Tier 4
6,400 souls
innate
- Melee Damage
- +22%
- Bullet Resist
- +12%
- Heavy Melee Distance
- 60%
passive
Your next Heavy Melee attack against an enemy deals increased damage.
- Bonus Heavy Damage
- 25%
- Cooldown
- 5sscales with item cooldown reduction
passive
Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
- Ammo
- 15%
- Bullet Resist
- -5%
- Max Stacks
- 6
- Stun Duration
- 0.75sscales with ability duration
- Debuff Duration
- 8sscales with ability duration
Upgrades from: melee-charge (consumed; its cost counts toward this one)
Partly simulated
Some effects are in the simulator; the notes say what isn't.
• Heavy melee bonus, melee ammo restore, bullet resist stacks and stun come from melee hits, which are not simulated.
Upgrade path
Builds from
In real matches
- Bought
- 1,659,936 times
- Win rate of buyers
- 54.8%
- Average purchase time
- 28.2 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s 2026-07-28
- ▲Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack 2026-07-28
- ▲Crushing Fists: Cooldown reduced from 7s to 5s 2026-05-22
- ▲Crushing Fists: Melee damage increased from 20% to 22% 2026-05-22
- •Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities 2026-03-06