
Melee Charge
Tier 2 weapon · 1,600 souls
Melee Charge
Weapon · Tier 2
1,600 souls
innate
- Melee Damage
- +10%
- Bullet Resist
- +6%
- Heavy Melee Distance
- 50%
passive
Your next Heavy Melee attack against an enemy deals increased damage.
- Bonus Heavy Damage
- 25%
- Cooldown
- 5sscales with item cooldown reduction
Partly simulated
Some effects are in the simulator; the notes say what isn't.
• The heavy melee bonus is not scored: melee is not simulated.
Upgrade path
Builds into
In real matches
- Bought
- 2,395,148 times
- Win rate of buyers
- 50.5%
- Average purchase time
- 13.5 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Melee Charge: Cooldown reduced from 7s to 5s 2026-05-22
- •Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities 2026-03-06
- ▼Melee Charge: Bonus Health reduced from +75 to +65. 2024-12-06
- ▼Melee Charge: No longer grants +1 HP Regen. 2024-11-08
- ▼Melee Charge: Weapon Damage reduced from 12% to 10%. 2024-11-08