lockfu

Divine Barrier

Tier 4 vitality · 6,400 souls
Divine Barrier
Vitality · Tier 4 · Active
6,400 souls
innate
Ability Range
+10%
Out of Combat Regen
+1.5
active

Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.

Barrier
600
Move Speed
+2.75 m
Cooldown
45s
scales with item cooldown reduction
Buff Duration
6s
scales with ability duration
Cast Range
40m
scales with ability range
Also countersCrowd control

Enemies with stuns, silences, sleeps, disarms and other disables — most valuable when you are the one they lock down.

Most effective against (at 20k souls, by s of disables per fight): Violet (4.8), Baba (3.4), Warden (3), Infernus (2.7), Paige (2.6).

Upgrades from: guardian-ward (consumed; its cost counts toward this one)
Fully simulated

Everything this does to damage or survival is in the simulator.

• Self-cast (full cooldown). The barrier counts up to the damage you take during the buff duration.

• The cleanse and move speed are not scored.

Upgrade path

Builds from

In real matches

Bought
1,110,928 times
Win rate of buyers
55%
Average purchase time
30.1 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▲Divine Barrier: Now grants +1.5 Out of Combat Regen (from components) 2026-05-22
  • ▼Divine Barrier: Ability Range reduced from +15% to +10% 2026-03-06
  • ▼Divine Barrier: No longer grants +8% Ability Range. 2024-11-08
  • ▲Divine Barrier: Now grants +6 Spirit Power. 2024-11-08