
Healing Booster
Tier 2 vitality · 1,600 souls
Healing Booster
Vitality · Tier 2
1,600 souls
innate
- Health Regen
- +3
- Out of Combat Regen
- +1
passive
Increases the effectiveness of your healing.
- Outgoing Healing
- +20%
Upgrades from: extra-regen (consumed; its cost counts toward this one)
Fully simulated
Everything this does to damage or survival is in the simulator.
• Amplifies your heals and lifesteal (healing output); constant health regen is not amplified, as in the game.
Upgrade path
Builds from
Builds into
In real matches
- Bought
- 6,890,238 times
- Win rate of buyers
- 50.7%
- Average purchase time
- 13.9 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- •Healing Booster: Fixed various abilities and items not being boosted correctly 2026-05-22