lockfu

Healing Tempo

Tier 4 vitality · 6,400 souls
Healing Tempo
Vitality · Tier 4
6,400 souls
innate
Spirit Resist
+10%
Health Regen
+6
Out of Combat Regen
+4
Outgoing Healing
+25%
passive

Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.

Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.

Fire Rate
+35%
Move Speed
+1.25 m
Buff Duration
7s
scales with ability duration
Upgrades from: healing-booster (consumed; its cost counts toward this one)
Partly simulated

Some effects are in the simulator; the notes say what isn't.

• Fire rate after casting a heal (abilities and items with a heal) and after Siphon Bullets steals health; heals inside other effects' code are not detected.

• Move speed and the ally buff are not scored.

Upgrade path

Builds from

In real matches

Bought
1,712,464 times
Win rate of buyers
55.5%
Average purchase time
33 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

No captured patch notes mention Healing Tempo.