
Healing Tempo
Tier 4 vitality · 6,400 souls
Healing Tempo
Vitality · Tier 4
6,400 souls
innate
- Spirit Resist
- +10%
- Health Regen
- +6
- Out of Combat Regen
- +4
- Outgoing Healing
- +25%
passive
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
- Fire Rate
- +35%
- Move Speed
- +1.25 m
- Buff Duration
- 7sscales with ability duration
Upgrades from: healing-booster (consumed; its cost counts toward this one)
Partly simulated
Some effects are in the simulator; the notes say what isn't.
• Fire rate after casting a heal (abilities and items with a heal) and after Siphon Bullets steals health; heals inside other effects' code are not detected.
• Move speed and the ally buff are not scored.
Upgrade path
Builds from
In real matches
- Bought
- 1,712,464 times
- Win rate of buyers
- 55.5%
- Average purchase time
- 33 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
No captured patch notes mention Healing Tempo.