lockfu

Indomitable

Tier 4 vitality · 6,400 souls
Indomitable
Vitality · Tier 4
6,400 souls
innate
Out of Combat Regen
+2
Bullet Resist
+10%
Spirit Resist
+10%
passive

The next Stun, Chain, Immobilize, Sleep, Silence or Fear is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by 20%.

Barrier
325
+2 × spirit power
Cooldown
55s
scales with item cooldown reduction
Duration
10s
scales with ability duration
Counter itemCrowd control

Enemies with stuns, silences, sleeps, disarms and other disables — most valuable when you are the one they lock down.

Most effective against (at 20k souls, by s of disables per fight): Violet (4.8), Baba (3.4), Warden (3), Infernus (2.7), Paige (2.6).

Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).

Upgrades from: reactive-barrier (consumed; its cost counts toward this one)
Partly simulated

Some effects are in the simulator; the notes say what isn't.

• Triggers on crowd control on you, which is not simulated: the barrier and cooldown reduction are not scored.

Upgrade path

Builds from

In real matches

Bought
2,291,029 times
Win rate of buyers
55%
Average purchase time
35.7 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▲Indomitable: Barrier scaling increased from 1.8 to 2.0 2026-05-22
  • ▲Indomitable: Now has +2 Out of Combat Regen (from components) 2026-05-22
  • ▲Indomitable: Bullet Resist increased from 8% to 10% 2026-05-22
  • ▲Indomitable: Spirit Resist increased from 8% to 10% 2026-05-22