
Indomitable
- Out of Combat Regen
- +2
- Bullet Resist
- +10%
- Spirit Resist
- +10%
The next Stun, Chain, Immobilize, Sleep, Silence or Fear is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by 20%.
- Barrier
- 325+2 × spirit power
- Cooldown
- 55sscales with item cooldown reduction
- Duration
- 10sscales with ability duration
Enemies with stuns, silences, sleeps, disarms and other disables — most valuable when you are the one they lock down.
Most effective against (at 20k souls, by s of disables per fight): Violet (4.8), Baba (3.4), Warden (3), Infernus (2.7), Paige (2.6).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Some effects are in the simulator; the notes say what isn't.
• Triggers on crowd control on you, which is not simulated: the barrier and cooldown reduction are not scored.
Upgrade path
In real matches
- Bought
- 2,291,029 times
- Win rate of buyers
- 55%
- Average purchase time
- 35.7 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Indomitable: Barrier scaling increased from 1.8 to 2.0 2026-05-22
- ▲Indomitable: Now has +2 Out of Combat Regen (from components) 2026-05-22
- ▲Indomitable: Bullet Resist increased from 8% to 10% 2026-05-22
- ▲Indomitable: Spirit Resist increased from 8% to 10% 2026-05-22