
Reactive Barrier
- Out of Combat Regen
- +1
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
- Barrier
- 325+1.8 × spirit power
- Cooldown
- 55sscales with item cooldown reduction
- Duration
- 10sscales with ability duration
Enemies with stuns, silences, sleeps, disarms and other disables — most valuable when you are the one they lock down.
Most effective against (at 20k souls, by s of disables per fight): Violet (4.8), Baba (3.4), Warden (3), Infernus (2.7), Paige (2.6).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Some effects are in the simulator; the notes say what isn't.
• Triggers when you are stunned, silenced or immobilised; crowd control on you is not simulated, so the barrier is not scored.
Upgrade path
In real matches
- Bought
- 3,394,983 times
- Win rate of buyers
- 50.1%
- Average purchase time
- 20.4 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Reactive Barrier: Now grants +1 Out of Combat Regen (from components) 2026-05-22
- ▼Reactive Barrier: No longer restores 1 stamina on trigger 2026-04-30
- ▼Reactive Barrier: No longer grants +6% Spirit Resist 2026-04-30
- •Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable) 2026-04-30
- ▼Reactive Barrier: Cooldown increased from 40s to 55s 2026-04-30
- ▼Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8 2026-04-30
- ▼Reactive Barrier: Cooldown increased from 26s to 40s 2025-11-21
- ▼Reactive Barrier: Duration reduced from 12s to 10s 2025-11-21
- •Reactive Barrier: Restores 1 stamina on proc. 2024-11-08