lockfu

Juggernaut

Tier 4 vitality · 6,400 souls
Juggernaut
Vitality · Tier 4
6,400 souls
innate
Move Speed
+2.5 m
Melee Resist
+25%
Health Regen
+8
Slow Resist
+50%
passive

Enemies that shoot you have their Fire Rate slowed.

Fire Rate
40%
Duration
4s
scales with ability duration
Counter itemGun damage

Enemies who do most of their damage with bullets — gun carries, sustained shooters, close-range shotguns — especially when they focus you.

Most effective against (at 20k souls, by gun DPS): Haze (973), Silver (329), Mirage (309), Holliday (279), The Doorman (262).

Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).

Upgrades from: enduring-speed (consumed; its cost counts toward this one)
Partly simulated

Some effects are in the simulator; the notes say what isn't.

• The attacker's fire-rate slow is applied to the target (it shoots you all fight): its weapon damage to you is lower by that share.

Upgrade path

Builds from

In real matches

Bought
2,369,220 times
Win rate of buyers
55.1%
Average purchase time
34.9 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▲Juggernaut: Fire Rate reduction increased from -36% to -40% 2026-05-22
  • ▲Juggernaut: Move speed bonus increased from +2m to +2.5m 2026-05-22