
Juggernaut
- Move Speed
- +2.5 m
- Melee Resist
- +25%
- Health Regen
- +8
- Slow Resist
- +50%
Enemies that shoot you have their Fire Rate slowed.
- Fire Rate
- 40%
- Duration
- 4sscales with ability duration
Enemies who do most of their damage with bullets — gun carries, sustained shooters, close-range shotguns — especially when they focus you.
Most effective against (at 20k souls, by gun DPS): Haze (973), Silver (329), Mirage (309), Holliday (279), The Doorman (262).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Some effects are in the simulator; the notes say what isn't.
• The attacker's fire-rate slow is applied to the target (it shoots you all fight): its weapon damage to you is lower by that share.
Upgrade path
In real matches
- Bought
- 2,369,220 times
- Win rate of buyers
- 55.1%
- Average purchase time
- 34.9 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Juggernaut: Fire Rate reduction increased from -36% to -40% 2026-05-22
- ▲Juggernaut: Move speed bonus increased from +2m to +2.5m 2026-05-22