lockfu

Lifestrike

Tier 3 vitality · 3,200 souls
Lifestrike
Vitality · Tier 3
3,200 souls
innate
Bonus Health
+125
Melee Damage
+16%
passive

Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.

Move Speed
48%
Heal on Melee Hit
120
+1.75 × boons
Melee Hit Heal
35%
+0.5 × boons
Slow Duration
2.5s
scales with ability duration
Cooldown
4s
scales with item cooldown reduction
Upgrades from: melee-lifesteal (consumed; its cost counts toward this one)
Partly simulated

Some effects are in the simulator; the notes say what isn't.

• Melee attacks are not simulated, so the on-melee effect is not scored.

• The slow is not scored.

Upgrade path

Builds from

In real matches

Bought
3,118,748 times
Win rate of buyers
49.7%
Average purchase time
18.8 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▲Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75 2026-09-16
  • ▲Lifestrike: Melee hit heal increased from 30% to 35% 2026-09-16
  • •Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal) 2026-07-28
  • ▼Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon 2026-03-06
  • ▼Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon 2026-03-06
  • ▲Lifestrike: Bullet resistance increased from 8% to 10%. 2024-11-08