
Lifestrike
Tier 3 vitality · 3,200 souls
Lifestrike
Vitality · Tier 3
3,200 souls
innate
- Bonus Health
- +125
- Melee Damage
- +16%
passive
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
- Move Speed
- 48%
- Heal on Melee Hit
- 120+1.75 × boons
- Melee Hit Heal
- 35%+0.5 × boons
- Slow Duration
- 2.5sscales with ability duration
- Cooldown
- 4sscales with item cooldown reduction
Upgrades from: melee-lifesteal (consumed; its cost counts toward this one)
Partly simulated
Some effects are in the simulator; the notes say what isn't.
• Melee attacks are not simulated, so the on-melee effect is not scored.
• The slow is not scored.
Upgrade path
Builds from
In real matches
- Bought
- 3,118,748 times
- Win rate of buyers
- 49.7%
- Average purchase time
- 18.8 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75 2026-09-16
- ▲Lifestrike: Melee hit heal increased from 30% to 35% 2026-09-16
- •Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal) 2026-07-28
- ▼Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon 2026-03-06
- ▼Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon 2026-03-06
- ▲Lifestrike: Bullet resistance increased from 8% to 10%. 2024-11-08