
Melee Lifesteal
Tier 1 vitality · 800 souls
Melee Lifesteal
Vitality · Tier 1
800 souls
innate
- Melee Damage
- +12%
passive
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
- Heal on Melee Hit
- 100scales with healing output
- Cooldown
- 8sscales with item cooldown reduction
Partly simulated
Some effects are in the simulator; the notes say what isn't.
• Melee attacks are not simulated, so the on-melee effect is not scored.
Upgrade path
Builds into
In real matches
- Bought
- 4,624,893 times
- Win rate of buyers
- 48.8%
- Average purchase time
- 4.5 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
No captured patch notes mention Melee Lifesteal.