lockfu

Unstoppable

Tier 4 vitality · 6,400 souls
Unstoppable
Vitality · Tier 4 · Active
6,400 souls
innate
Debuff Resist
+25%
Bonus Health
+125
active

Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.

Duration
5.5s
scales with ability duration
Cooldown
60s
scales with item cooldown reduction
Counter itemCrowd control

Enemies with stuns, silences, sleeps, disarms and other disables — most valuable when you are the one they lock down.

Most effective against (at 20k souls, by s of disables per fight): Violet (4.8), Baba (3.4), Warden (3), Infernus (2.7), Paige (2.6).

Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).

Upgrades from: debuff-reducer (consumed; its cost counts toward this one)
Utility

Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.

• Crowd-control immunity: crowd control on you is not simulated.

Upgrade path

Builds from

In real matches

Bought
1,923,716 times
Win rate of buyers
54.8%
Average purchase time
34.3 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

0 of 660 generated builds

No generated build uses it: its effects are utility the simulator doesn't score.

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▲Unstoppable: Cooldown reduced from 65s to 60s 2026-05-22
  • ▲Unstoppable: Now has 20% Slow Resistance. 2024-12-06