
Debuff Reducer
- Bonus Health
- +90
Reduces the duration of all negative effects applied to you.
- Debuff Resist
- +25%
Enemies with stuns, silences, sleeps, disarms and other disables — most valuable when you are the one they lock down.
Most effective against (at 20k souls, by s of disables per fight): Violet (4.8), Baba (3.4), Warden (3), Infernus (2.7), Paige (2.6).
Situational: left out of generated builds and tier lists. The simulator scores it against an enemy you pick (Counters).
Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.
• Debuff resist is shown; enemy debuffs on you are not simulated.
Upgrade path
In real matches
- Bought
- 2,328,080 times
- Win rate of buyers
- 51.7%
- Average purchase time
- 27.3 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it: its effects are utility the simulator doesn't score.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Debuff Reducer: Now grants +90 Health 2026-05-22
- ▲Debuff Reducer: Health increased from +75 to +125. 2024-11-08