
Colossus
Tier 4 vitality · 6,400 souls
Colossus
Vitality · Tier 4 · Active
6,400 souls
innate
- Weapon Damage
- +15%
- Base Health
- 25%
active
Grow larger in size, gaining bullet resist, spirit resist, and melee damage.
Nearby enemies suffer from slow and have reduced dash speed.
- Bullet Resist
- 35%
- Spirit Resist
- 35%
- Melee Damage
- +30%
- Move Speed
- 24%
- Radius
- 14mscales with ability range
- Duration
- 7sscales with ability duration
- Cooldown
- 37sscales with item cooldown reduction
- Model Scale
- 20%
Upgrades from: extra-health (consumed; its cost counts toward this one)
Fully simulated
Everything this does to damage or survival is in the simulator.
• The slow and dash reduction around you and the size are not scored; melee damage is shown (melee is not simulated).
Upgrade path
Builds from
In real matches
- Bought
- 931,793 times
- Win rate of buyers
- 58%
- Average purchase time
- 33.8 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
2 of 660 generated builds"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Colossus: No longer grants +300 Bonus Health 2026-04-30
- ▲Colossus: Base Health increased from +15% to +25% 2026-04-30
- ▲Colossus: Active now grants you an additional +30% Melee Damage 2026-03-06