lockfu

Colossus

Tier 4 vitality · 6,400 souls
Colossus
Vitality · Tier 4 · Active
6,400 souls
innate
Weapon Damage
+15%
Base Health
25%
active

Grow larger in size, gaining bullet resist, spirit resist, and melee damage.

Nearby enemies suffer from slow and have reduced dash speed.

Bullet Resist
35%
Spirit Resist
35%
Melee Damage
+30%
Move Speed
24%
Radius
14m
scales with ability range
Duration
7s
scales with ability duration
Cooldown
37s
scales with item cooldown reduction
Model Scale
20%
Upgrades from: extra-health (consumed; its cost counts toward this one)
Fully simulated

Everything this does to damage or survival is in the simulator.

• The slow and dash reduction around you and the size are not scored; melee damage is shown (melee is not simulated).

Upgrade path

Builds from

In real matches

Bought
931,793 times
Win rate of buyers
58%
Average purchase time
33.8 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

2 of 660 generated builds

"Worth": the share of the build's score lost by removing the item, at its most valuable.

Patch history

  • ▼Colossus: No longer grants +300 Bonus Health 2026-04-30
  • ▲Colossus: Base Health increased from +15% to +25% 2026-04-30
  • ▲Colossus: Active now grants you an additional +30% Melee Damage 2026-03-06