
Extra Health
Tier 1 vitality · 800 souls
Extra Health
Vitality · Tier 1
800 souls
innate
- Bonus Health
- +210
Stats only
All its effects are stats, which the simulator applies directly.
Upgrade path
In real matches
- Bought
- 6,906,681 times
- Win rate of buyers
- 51.2%
- Average purchase time
- 10.5 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
237 of 660 generated builds
Sevenin 7 builds
worth 13.2% (gun, 5k)
Remin 6 builds
worth 12.8% (spirit, 5k)
Infernusin 5 builds
worth 12.7% (gun, 5k)
Vyperin 8 builds
worth 12.6% (gun, 5k)
Miragein 7 builds
worth 12.5% (gun, 12k)
Violetin 8 builds
worth 12.3% (gun, 5k)
Celestein 10 builds
worth 12.3% (hybrid, 5k)
Babain 5 builds
worth 12.2% (gun, 5k)
Minain 7 builds
worth 12.2% (gun, 5k)
Gravesin 5 builds
worth 12.1% (hybrid, 5k)
Rat Kingin 8 builds
worth 11.9% (gun, 5k)
Hollidayin 6 builds
worth 11.8% (spirit, 5k)
Lashin 3 builds
worth 11.6% (gun, 5k)
Venatorin 7 builds
worth 11.4% (gun, 12k)
Grey Talonin 8 builds
worth 11.4% (gun, 12k)
Shivin 3 builds
worth 11.3% (spirit, 5k)
Yamatoin 7 builds
worth 11.2% (gun, 5k)
Paigein 6 builds
worth 11.2% (gun, 5k)
Dynamoin 7 builds
worth 10.9% (spirit, 5k)
Viscousin 5 builds
worth 10.8% (spirit, 5k)
Bebopin 9 builds
worth 10.7% (gun, 5k)
Sinclairin 5 builds
worth 10.6% (hybrid, 5k)
Calicoin 8 builds
worth 10.3% (spirit, 5k)
Silverin 4 builds
worth 10.1% (spirit, 5k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Extra Health: Increased from 185 to 210 2026-03-06
- ▲Extra Health: Weapon Damage increased from 6% to 7%. 2024-11-08