
Escalating Resilience
Tier 3 weapon · 3,200 souls
Escalating Resilience
Weapon · Tier 3
3,200 souls
innate
- Bonus Health
- +75
- Weapon Damage
- +18%
- Max Ammo
- +35%
passive
Grants Bullet Resist when your bullets hit a hero. Each shot can only grant one stack.
- Max Bullet Resist
- 30%
- Bullet Resist per Stack
- 2%
- Stack Duration
- 24s
Upgrades from: extended-magazine (consumed; its cost counts toward this one)
Fully simulated
Everything this does to damage or survival is in the simulator.
• A stack per shot that hits (one per shot, even for shotguns), up to the max bullet resist.
Upgrade path
Builds from
In real matches
- Bought
- 1,209,535 times
- Win rate of buyers
- 52.5%
- Average purchase time
- 24 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
3 of 660 generated builds
Billyin 1 build
worth 17.8% (spirit, 32k)
Vindictain 1 build
worth 17.1% (gun, 20k)
Kelvinin 1 build
worth 4.2% (gun, 45k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Escalating Resilience: Max Ammo increased from 30% to 35% 2026-05-22
- ▲Escalating Resilience: Weapon Damage increased from 15% to 18% 2026-05-22
- ▼Escalating Resilience: Bonus Health reduced from 125 to 100 2025-11-21