
Healing Rite
Tier 1 vitality · 800 souls
Healing Rite
Vitality · Tier 1 · Active
800 souls
active
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
- Total HP Regen
- 300+1.1 × spirit power
- Sprint Speed
- +2m
- Cooldown
- 70sscales with item cooldown reduction
- Regen Duration
- 20s
- Cast Range
- 30mscales with ability range
Utility
Its effects (crowd control, mobility, vision…) aren't damage or survival: shown, not scored.
• Self-cast regen is dispelled by damage from enemy heroes, so it gives nothing during a duel.
• Sprint speed is not scored.
Upgrade path
Builds into
In real matches
- Bought
- 2,005,679 times
- Win rate of buyers
- 49.5%
- Average purchase time
- 7.9 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
0 of 660 generated buildsNo generated build uses it: its effects are utility the simulator doesn't score.
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Healing Rite: Spirit scaling increased from 0.93 to 1.1 2026-05-22
- ▼Healing Rite: Health bonus reduced from +45 to +30. 2024-12-06
- ▲Healing Rite: Duration increased from 19s to 20s (total health restored unchanged). 2024-11-08