
Crippling Headshot
Tier 4 weapon · 6,400 souls
Crippling Headshot
Weapon · Tier 4
6,400 souls
innate
- Bonus Health
- +125
passive
Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing.
- Bullet Resist
- -16%
- Spirit Resist
- -16%
- Incoming Healing
- -35%
- Debuff Duration
- 12sscales with ability duration
Also countersHealing
Enemies who sustain through fights with lifesteal and heals; healing reduction makes what you deal stick.
Most effective against (at 20k souls, by healing /s): Victor (240), Deadman Danny (209), Vindicta (205), Haze (200), Celeste (200).
Upgrades from: weakening-headshot (consumed; its cost counts toward this one)
Partly simulated
Some effects are in the simulator; the notes say what isn't.
• Headshots reduce bullet and spirit resist and the target's healing (counts against an enemy that heals, assumption enemy).
Upgrade path
Builds from
In real matches
- Bought
- 1,347,542 times
- Win rate of buyers
- 55.7%
- Average purchase time
- 34.9 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
6 of 660 generated builds
Abramsin 1 build
worth 20.3% (gun, 45k)
Calicoin 1 build
worth 17% (gun, 45k)
Viscousin 1 build
worth 17% (gun, 45k)
Sinclairin 1 build
worth 16.8% (gun, 45k)
Wraithin 1 build
worth 15.9% (gun, 45k)
Vyperin 1 build
worth 12.5% (gun, 45k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- •Crippling Headshot: Now works vs NPCs 2026-05-22
- ▲Crippling Headshot: Healing Reduction increased from -30% to -35% 2025-11-21
- •Crippling Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc). 2024-12-06