
Headhunter
Tier 3 weapon · 3,200 souls
Headhunter
Weapon · Tier 3
3,200 souls
innate
- Weapon Damage
- +5%
- Bonus Health
- +50
passive
Your next headshot against an enemy Hero deals
bonus weapon damage,
heal you, and briefly grants
bonus move speed.
- Head Shot Bonus Damage
- +75+4 × boons
- Heal Per Headshot
- 4%+0.06 × boons
- Move Speed
- +1.75 m
- Move Speed Duration
- 3sscales with ability duration
- Cooldown
- 8sscales with item cooldown reduction
Upgrades from: headshot-booster (consumed; its cost counts toward this one)
Fully simulated
Everything this does to damage or survival is in the simulator.
• The heal is HealPercentPerHeadshot of your max health.
• Move speed is not simulated.
Upgrade path
Builds from
In real matches
- Bought
- 2,114,614 times
- Win rate of buyers
- 49.4%
- Average purchase time
- 16.1 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
17 of 660 generated builds
Remin 3 builds
worth 24.7% (gun, 12k)
Lashin 1 build
worth 22.5% (gun, 12k)
Drifterin 5 builds
worth 22.3% (gun, 12k)
Paradoxin 2 builds
worth 18.5% (gun, 20k)
Rat Kingin 3 builds
worth 14.2% (gun, 20k)
Viscousin 1 build
worth 14% (gun, 20k)
Billyin 1 build
worth 13.4% (hybrid, 32k)
Dynamoin 1 build
worth 11% (gun, 20k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
No captured patch notes mention Headhunter.