lockfu

Recharging Rush

Tier 2 weapon · 1,600 souls
Recharging Rush
Weapon · Tier 2
1,600 souls
innate
Max Ammo
+20%
Weapon Damage
+10%
passive

Dealing significant
weapon damage replenishes a charge for each of your charged abilities.

Damage Threshold
200
Cooldown
25s
scales with item cooldown reduction
Time Frame
3.5s
Fully simulated

Everything this does to damage or survival is in the simulator.

• When your weapon damage (after resists) within the time frame reaches the threshold, every ability with charges gets one back (abilities with one charge come off cooldown).

• Melee damage counts, but melee is not simulated.

In real matches

Bought
2,821,673 times
Win rate of buyers
50%
Average purchase time
16.4 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

25 of 660 generated builds

Patch history

  • ▼Recharging Rush: Cooldown increased from 24s to 25s 2026-05-22