
Opening Rounds
Tier 2 weapon · 1,600 souls
Opening Rounds
Weapon · Tier 2
1,600 souls
innate
- Bullet Velocity
- +60%
- Weapon Damage
- +8%
- Spirit Power
- +7
passive
Your attacks have additional Weapon Damage against enemies above 50% health.
- Weapon Damage
- 25%
Upgrades from: high-velocity-rounds (consumed; its cost counts toward this one)
Fully simulated
Everything this does to damage or survival is in the simulator.
• Bonus weapon damage while the target is above the health threshold.
Upgrade path
Builds from
In real matches
- Bought
- 6,850,957 times
- Win rate of buyers
- 50.2%
- Average purchase time
- 7.6 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
25 of 660 generated builds
Venatorin 5 builds
worth 22.4% (gun, 5k)
Deadman Dannyin 7 builds
worth 19.4% (gun, 5k)
Rat Kingin 6 builds
worth 12.7% (spirit, 12k)
Solomonin 2 builds
worth 8.3% (gun, 32k)
Grey Talonin 1 build
worth 7.8% (spirit, 45k)
Violetin 1 build
worth 7.7% (gun, 20k)
Victorin 1 build
worth 6.3% (gun, 12k)
McGinnisin 1 build
worth 5.3% (gun, 20k)
Kelvinin 1 build
worth 2.4% (hybrid, 45k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Opening Rounds: Conditional Weapon Damage bonus reduced from 30% to 25% 2026-06-12
- ▲Opening Rounds: Spirit Power increased from +4 to +7 2026-06-12
- ▼Opening Rounds: Spirit Power reduced from +7 to +4 2026-05-22
- ▼Opening Rounds: Weapon Damage reduced from +45% to +30% 2026-04-30
- •Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats) 2026-04-30
- ▼Opening Rounds: Spirit Power reduced from +10 to +7 2026-04-30
- ▲Opening Rounds: Spirit Power increased from +8 to +10 2026-03-06
- ▲Opening Rounds: Weapon Damage increased from +40% to +45% 2026-03-06
- ▲Opening Rounds: Spirit Power increased from +7 to +8 2025-11-21