
Spirit Resilience
Tier 3 vitality · 3,200 souls
Spirit Resilience
Vitality · Tier 3
3,200 souls
innate
- Out of Combat Regen
- +3
- Spirit Resist
- +30%
passive
When below 50% health, gain additional Spirit Resist.
- Health Threshold
- 50
- Spirit Resist
- +15%
Also countersSpirit damage
Ability-heavy enemies: spirit burst, damage over time and spell spam, especially combos that land all at once.
Most effective against (at 20k souls, by spirit DPS): Graves (1,034), Celeste (764), Bebop (684), Venator (498), McGinnis (477).
Fully simulated
Everything this does to damage or survival is in the simulator.
• While your health is below the threshold (assumption incoming) the item gives one spirit resist bonus of both values added (deadlock.wiki), not two that multiply.
In real matches
- Bought
- 6,692,748 times
- Win rate of buyers
- 50.5%
- Average purchase time
- 27 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
18 of 660 generated builds
Viscousin 2 builds
worth 18.6% (spirit, 20k)
Lady Geistin 1 build
worth 17% (spirit, 20k)
Billyin 1 build
worth 16.6% (spirit, 20k)
Bebopin 3 builds
worth 13.1% (hybrid, 45k)
Dynamoin 6 builds
worth 12.7% (hybrid, 45k)
Mo & Krillin 1 build
worth 10.2% (spirit, 45k)
McGinnisin 1 build
worth 9.1% (gun, 45k)
Rat Kingin 1 build
worth 9.1% (spirit, 45k)
Kelvinin 1 build
worth 8.7% (gun, 32k)
Silverin 1 build
worth 7.8% (spirit, 45k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Spirit Resilience: Now grants +3 Out of Combat Regen 2026-04-30
- ▲Spirit Resilience: Low Health threshold increased from 40% to 50% 2026-03-06
- ▼Spirit Resilience: Low Health resistance reduced from 22% to 15% 2026-03-06