
Intensifying Magazine
Tier 2 weapon · 1,600 souls
Intensifying Magazine
Weapon · Tier 2
1,600 souls
innate
- Max Ammo
- +20%
passive
Increases Weapon Damage as you continuously fire your weapon.
- Max Weapon Damage
- 45%
- Time for Max Damage
- 2.5s
Fully simulated
Everything this does to damage or survival is in the simulator.
• Weapon damage ramps linearly to its max over ShootDurationForMax of continuous fire; reloads and casts that stop the gun restart it.
In real matches
- Bought
- 1,356,464 times
- Win rate of buyers
- 49.6%
- Average purchase time
- 11.1 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
42 of 660 generated builds
Viscousin 7 builds
worth 20.2% (gun, 12k)
The Doormanin 3 builds
worth 14% (gun, 20k)
Lashin 6 builds
worth 13.4% (hybrid, 32k)
Billyin 2 builds
worth 12.9% (gun, 45k)
Silverin 4 builds
worth 12.6% (gun, 20k)
Venatorin 3 builds
worth 11.8% (gun, 20k)
Hollidayin 4 builds
worth 11.6% (gun, 20k)
Abramsin 3 builds
worth 11% (gun, 12k)
Wraithin 3 builds
worth 10.5% (gun, 20k)
Hazein 1 build
worth 9.8% (gun, 32k)
Remin 1 build
worth 9% (gun, 32k)
Drifterin 1 build
worth 8.5% (gun, 45k)
Nurse Harrowin 1 build
worth 8.5% (gun, 32k)
Paigein 1 build
worth 7.7% (gun, 32k)
Rat Kingin 1 build
worth 7.1% (gun, 32k)
Lady Geistin 1 build
worth 5.7% (gun, 12k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Intensifying Magazine: Time to reach Max Damage reduced from 3s to 2.7s. 2024-11-08