
Kinetic Dash
Tier 2 weapon · 1,600 souls
Kinetic Dash
Weapon · Tier 2
1,600 souls
innate
- Stamina
- +1
- Stamina Recovery
- +12%
passive
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
- Fire Rate
- +25%
- Temporary Ammo
- +6
- Duration
- 7sscales with ability duration
Upgrades from: extra-stamina (consumed; its cost counts toward this one)
Fully simulated
Everything this does to damage or survival is in the simulator.
• Assumes you dash-jump into the fight: fire rate and the temporary ammo for the first magazine (or the duration).
• Later dash-jumps are not counted.
Upgrade path
Builds from
In real matches
- Bought
- 1,438,801 times
- Win rate of buyers
- 47.7%
- Average purchase time
- 12.6 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
70 of 660 generated builds
Silverin 10 builds
worth 22.8% (gun, 20k)
Abramsin 7 builds
worth 19.9% (gun, 32k)
Hazein 6 builds
worth 17.7% (gun, 12k)
Shivin 2 builds
worth 17.7% (hybrid, 32k)
Vindictain 7 builds
worth 17.6% (spirit, 20k)
The Doormanin 4 builds
worth 17.1% (gun, 20k)
Lady Geistin 4 builds
worth 14.3% (gun, 45k)
Hollidayin 3 builds
worth 14.3% (gun, 20k)
Wraithin 9 builds
worth 11.7% (gun, 20k)
Sinclairin 7 builds
worth 11.3% (spirit, 32k)
Lashin 1 build
worth 11.2% (gun, 20k)
Venatorin 1 build
worth 10.9% (gun, 20k)
Paigein 3 builds
worth 9.8% (gun, 20k)
Remin 1 build
worth 9.8% (gun, 32k)
Violetin 3 builds
worth 8.6% (spirit, 45k)
Drifterin 1 build
worth 7.9% (gun, 32k)
Deadman Dannyin 1 build
worth 2.8% (hybrid, 45k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
No captured patch notes mention Kinetic Dash.