
Lucky Shot
Tier 4 weapon · 6,400 souls
Lucky Shot
Weapon · Tier 4
6,400 souls
innate
- Max Ammo
- +30%
passive
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
- Bonus Weapon Damage
- 100%
- Proc Chance
- 25%
Fully simulated
Everything this does to damage or survival is in the simulator.
• Empowered bullets add CritDamagePercent of the bullet's damage without the headshot multiplier (deadlock.wiki).
In real matches
- Bought
- 1,224,537 times
- Win rate of buyers
- 58.6%
- Average purchase time
- 33.3 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
27 of 660 generated builds
Dynamoin 1 build
worth 25.8% (gun, 45k)
Billyin 2 builds
worth 24.9% (gun, 45k)
The Doormanin 1 build
worth 23.6% (gun, 45k)
Viscousin 2 builds
worth 23.2% (hybrid, 45k)
Hazein 3 builds
worth 23.2% (gun, 32k)
Drifterin 1 build
worth 22% (gun, 45k)
Remin 1 build
worth 22% (gun, 45k)
Paradoxin 1 build
worth 21% (gun, 45k)
Lady Geistin 2 builds
worth 20.6% (gun, 45k)
Hollidayin 1 build
worth 20.3% (gun, 45k)
Lashin 2 builds
worth 20.2% (hybrid, 45k)
Silverin 2 builds
worth 20% (gun, 45k)
Venatorin 2 builds
worth 19.7% (gun, 45k)
Wardenin 1 build
worth 19.5% (gun, 45k)
Nurse Harrowin 1 build
worth 19.5% (gun, 45k)
Deadman Dannyin 1 build
worth 18.1% (gun, 45k)
Rat Kingin 1 build
worth 16.6% (gun, 45k)
Yamatoin 1 build
worth 15.9% (gun, 45k)
Apolloin 1 build
worth 11.4% (gun, 45k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Lucky Shot: Damage reduced from 125% to 110% 2025-11-21
- ▼Lucky Shot: Proc Chance reduced from 35% to 34%. 2024-12-06
- •Lucky Shot: Fixed it causing proc effects to roll twice whenever it procced. 2024-11-08