
Decay
- Spirit Power
- +8
- Bonus Health
- +65
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
- Bleed Damage
- 1.95 % DPS+0.003 × spirit power
- Incoming Healing
- -50%
- Cast Range
- 20m+0.1 × spirit power
- Duration
- 12sscales with ability duration
- Cooldown
- 30sscales with item cooldown reduction
Enemies who sustain through fights with lifesteal and heals; healing reduction makes what you deal stick.
Most effective against (at 20k souls, by healing /s): Victor (240), Deadman Danny (209), Vindicta (205), Haze (200), Celeste (200).
Some effects are in the simulator; the notes say what isn't.
• Bleeds a share of the target's current health per tick for the duration (scaled by ability accuracy).
• Applies no item procs (no on-damage item effects see it) except Spirit Burn, which it does feed (deadlock.wiki). Its healing reduction (× ability accuracy) counts against an enemy that heals (assumption enemy).
In real matches
- Bought
- 438,938 times
- Win rate of buyers
- 47%
- Average purchase time
- 21.3 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
32 of 660 generated builds
Abramsin 4 builds
worth 36.5% (spirit, 5k)
Babain 6 builds
worth 22.8% (spirit, 12k)
Miragein 1 build
worth 21.6% (hybrid, 12k)
Calicoin 1 build
worth 20% (hybrid, 20k)
Kelvinin 1 build
worth 17.5% (gun, 45k)
Apolloin 2 builds
worth 17% (gun, 45k)
Mo & Krillin 1 build
worth 15.5% (spirit, 20k)
Vyperin 1 build
worth 14.6% (spirit, 20k)
Pocketin 3 builds
worth 14.5% (spirit, 20k)
Wardenin 1 build
worth 13.9% (spirit, 20k)
Paradoxin 1 build
worth 13.6% (spirit, 20k)
Remin 4 builds
worth 13.1% (hybrid, 32k)
Drifterin 1 build
worth 12.6% (spirit, 20k)
Dynamoin 1 build
worth 11.3% (spirit, 32k)
Nurse Harrowin 2 builds
worth 11.2% (spirit, 32k)
Bebopin 1 build
worth 10.4% (gun, 45k)
Minain 1 build
worth 9% (spirit, 32k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Decay: DPS reduced by 25% 2026-09-16
- ▲Decay: Duration increased by 20% 2026-09-16
- ▲Decay: Cooldown reduced from 32s to 30s 2026-05-22
- ▲Decay: Healing Reduction increased from -45% to -50% 2026-03-06
- ▲Decay: Healing Reduction increased from -40% to -45% 2025-11-21
- ▲Decay: Bleed damage increased from 1.4% to 1.5%. 2024-12-06
- ▲Decay: Now grants +1.5 HP Regen. 2024-11-08
- ▲Decay: Now grants +8% Ability Duration. 2024-11-08
- ▲Decay: Healing reduction increased from -50% to -70%. 2024-11-08
- ▼Decay: Bleed Damage reduced from 3.1% to 1%. 2024-11-08
- ▲Decay: Cooldown reduced from 45s to 33s. 2024-11-08