
Weapon Shielding
- Out of Combat Regen
- +2.5
Gain a Barrier whenever you take significant
weapon damage from enemy Heroes in a small time frame.
- Barrier
- 300+5 × boons
- Bullet Resist
- +18%
- Damage Threshold
- 250
- Time Frame
- 4s
- Cooldown
- 35sscales with item cooldown reduction
- Barrier Duration
- 8sscales with ability duration
Enemies who do most of their damage with bullets — gun carries, sustained shooters, close-range shotguns — especially when they focus you.
Most effective against (at 20k souls, by gun DPS): Haze (973), Silver (329), Mirage (309), Holliday (279), The Doorman (262).
Everything this does to damage or survival is in the simulator.
• Triggers once the weapon damage you take (after resists) within the time frame reaches the threshold (assumption incoming).
• The bullet resist lasts the barrier duration; the barrier counts up to the damage you take in that time.
Upgrade path
In real matches
- Bought
- 693,615 times
- Win rate of buyers
- 46.6%
- Average purchase time
- 18.9 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
41 of 660 generated builds
Victorin 1 build
worth 23.6% (hybrid, 5k)
Hollidayin 1 build
worth 18.2% (hybrid, 12k)
Babain 4 builds
worth 18.1% (gun, 12k)
Remin 6 builds
worth 17.5% (spirit, 12k)
Lashin 2 builds
worth 17.2% (spirit, 12k)
Infernusin 1 build
worth 16.9% (gun, 12k)
Minain 1 build
worth 16.8% (hybrid, 12k)
Paradoxin 3 builds
worth 16.1% (spirit, 12k)
Mo & Krillin 3 builds
worth 15.9% (gun, 12k)
Grey Talonin 4 builds
worth 15.6% (hybrid, 12k)
The Doormanin 2 builds
worth 15.5% (gun, 5k)
Billyin 1 build
worth 15.5% (gun, 12k)
Vyperin 1 build
worth 14.7% (hybrid, 12k)
Pocketin 2 builds
worth 14% (gun, 12k)
Vindictain 1 build
worth 13.8% (hybrid, 12k)
Abramsin 2 builds
worth 13.1% (spirit, 12k)
McGinnisin 1 build
worth 13% (gun, 12k)
Shivin 1 build
worth 10.6% (gun, 20k)
Drifterin 2 builds
worth 10.4% (gun, 20k)
Calicoin 1 build
worth 10% (gun, 20k)
Dynamoin 1 build
worth 7.5% (gun, 20k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▼Weapon Shielding: No longer grants +1.75m Move Speed on activation 2026-05-22
- •Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration) 2026-05-22
- ▲Weapon Shielding: Damage threshold increased from 150 to 250 2026-03-06
- ▲Weapon Shielding: Cooldown reduced from 45s to 35s 2026-03-06
- ▼Weapon Shielding: Cooldown increased from 35s to 45s 2025-11-21
- ▼Weapon Shielding: Duration reduced from 8s to 7s 2025-11-21