
Torment Pulse
Tier 3 spirit · 3,200 souls
Torment Pulse
Spirit · Tier 3
3,200 souls
innate
- Bonus Health
- +100
- Melee Resist
- +18%
passive
Periodically deals
spirit damage to the closest two enemies nearby.
- Pulse Damage
- 25+0.23 × spirit power
- Pulse Radius
- 9mscales with ability range
- Cooldown
- 1.4sscales with item cooldown reduction
Fully simulated
Everything this does to damage or survival is in the simulator.
• Pulses every cooldown; the target is within the pulse radius for the zone uptime share (assumption zone-uptime). Hits the target and, with several targets, one more.
In real matches
- Bought
- 4,343,194 times
- Win rate of buyers
- 52.6%
- Average purchase time
- 18.3 min
Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.
In the simulator's builds
79 of 660 generated builds
Abramsin 3 builds
worth 23.7% (hybrid, 12k)
Mo & Krillin 5 builds
worth 22.1% (spirit, 12k)
Nurse Harrowin 5 builds
worth 22% (spirit, 12k)
Babain 5 builds
worth 22% (hybrid, 12k)
Pocketin 7 builds
worth 21.9% (spirit, 12k)
Miragein 6 builds
worth 21.3% (spirit, 12k)
Drifterin 5 builds
worth 20.9% (spirit, 12k)
Silverin 4 builds
worth 20.8% (hybrid, 12k)
Paradoxin 3 builds
worth 19.6% (spirit, 12k)
Yamatoin 5 builds
worth 18.7% (hybrid, 12k)
Wardenin 2 builds
worth 16.4% (spirit, 45k)
Kelvinin 2 builds
worth 16.2% (hybrid, 45k)
Vyperin 2 builds
worth 15.9% (spirit, 32k)
Calicoin 2 builds
worth 15.7% (spirit, 45k)
Apolloin 3 builds
worth 15.5% (hybrid, 45k)
Deadman Dannyin 1 build
worth 15.4% (spirit, 45k)
Infernusin 1 build
worth 15.2% (spirit, 45k)
Shivin 1 build
worth 14.9% (spirit, 45k)
Minain 3 builds
worth 14.5% (spirit, 45k)
Sevenin 3 builds
worth 14% (spirit, 45k)
Paigein 3 builds
worth 13.6% (spirit, 45k)
Sinclairin 1 build
worth 12.8% (spirit, 45k)
Dynamoin 2 builds
worth 12.7% (spirit, 45k)
Remin 2 builds
worth 12.3% (hybrid, 32k)
"Worth": the share of the build's score lost by removing the item, at its most valuable.
Patch history
- ▲Torment Pulse: Melee Resist increased from 15% to 18% 2026-05-22
- ▼Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25 2026-03-06
- ▼Torment Pulse: No longer hits sleeping enemies to avoid waking them up 2026-03-06
- ▼Torment Pulse: Pulse Damage reduced from 27+0.25 to 25+0.23 2026-03-06