lockfu

Toxic Bullets

Tier 3 weapon · 3,200 souls
Toxic Bullets
Weapon · Tier 3
3,200 souls
passive

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.

Bleed Damage
1.9 % DPS
+0.006 × spirit power
Incoming Healing
-35%
Duration
4s
scales with ability duration
Buildup Per Shot
1.28%
Also countersHealing

Enemies who sustain through fights with lifesteal and heals; healing reduction makes what you deal stick.

Most effective against (at 20k souls, by healing /s): Victor (240), Deadman Danny (209), Vindicta (205), Haze (200), Celeste (200).

Partly simulated

Some effects are in the simulator; the notes say what isn't.

• Bullets build up a bleed of a share of the target's max health per second; shots on a bleeding target refresh it.

• Build-up per bullet follows the hero's fire rate (deadlock.wiki formula), falloff reduces it.

• The bleeding target heals less (healing reduction), which counts against an enemy that heals (assumption enemy).

In real matches

Bought
3,336,094 times
Win rate of buyers
50.8%
Average purchase time
22.9 min

Last 30 days, all ranks (deadlock-api.com). Expensive items skew to winners who could afford them.

In the simulator's builds

138 of 660 generated builds

Patch history

  • ▲Toxic Bullets: Spirit scaling increased from 0.005% to 0.006% 2026-09-16
  • ▲Toxic Bullets: Bleed damage increased from 1.7% to 1.9% 2026-06-30
  • ▼Toxic Bullets: No longer builds up from melee attacks 2026-05-22
  • ▲Toxic Bullets: Bleed damage increased from 2.5% to 2.75%. 2024-12-06
  • ▼Toxic Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health. 2024-11-08