Patches
Valve's patch notes with every line linked to the hero or item it changes, and what the game files themselves show changed between captured builds — which includes the changes notes leave out.
Minor Update - 10-05-2026
2026-10-05 · 25 lines · 4 ▲ 17 ▼ · SteamGeneral (1)
- •Fixed bugs that were causing troopers to walk too slowly in lane
Heroes (2)
- •Scrap Grenade - Fixed some bugs with bouncing targeting
- ▲Scrap Grenade - Damage increased from 65 to 70
- ▲Scrap Grenade - T2 Damage increased from 65 to 70
- ▲Rat Swarm - Base Cooldown reduced from 28s to 24s
- ▼Rule, Ratannia! - Cooldown increased from 130 to 160
- ▼Rule, Ratannia! - Damage Reduction reduced from 20% to 15%
- ▼Rule, Ratannia! - Radius reduced from 24m to 20m
- ▼Rule, Ratannia! - Charge Duration reduced from 12s to 10s
- ▼Rule, Ratannia! - Bonus Move speed no longer scales with Spirit
- ▲Rule, Ratannia! - Now falls faster while charging
- •Rule, Ratannia! - T1 +1m/s Move Speed to +2m/s Move Speed
- ▼Rule, Ratannia! - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
- ▼Rule, Ratannia! - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
- ▼Rule, Ratannia! - T2 Flag Duration reduced from +8s to +5s
- ▼Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)
- ▼Base HP Regen reduced from 2 to 1
- ▼Gun - Falloff range reduced from 25-61 to 20-60
- ▼Gun - Reduced bullet base damage from 17.76 to 16.5
- •Vexing Bolt - Now does half damage to objectives
- ▼Spectral Assistant - Gun falloff range reduced from 25-61 to 20-60
- ▼Rabbit Hex - Radius reduced from 6.5m to 6m
- ▼Rabbit Hex - T3 reduced from +3m Radius to +2m
- ▼Audience Participation - Copy duration reduced from 12s to 9s
- ▼Audience Participation - Copied cooldown increased from 40% to 60%
Listen up, Crumbums! Your King is here.
2026-10-02 · 0 lines · 0 ▲ 0 ▼ · SteamAn announcement without change lines. Read it on Steam.
City Never Sleeps
2026-09-29 · 0 lines · 0 ▲ 0 ▼ · SteamAn announcement without change lines. Read it on Steam.
Minor Update - 09-16-2026
2026-09-16 · 122 lines · 42 ▲ 59 ▼ · SteamGeneral (17)
- •Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- ▼Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- ▼Slightly reduced comeback bounties in general (this is in addition to the above change)
- •A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- ▲Guardian bounty increased by 10%
- ▲Walker bounty increased by 5%
- ▼Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- ▲Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- •Using parry now pauses reloading
- •Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- •Getting stunned now pauses your reload rather than restarting it
- ▲Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- ▲Breakables in the underground tunnels respawn rate increased from 3m to 5m
- ▼All move slow values reduced by ~20% globally
- ▼All ground dash slows reduced by ~10% globally
- •Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- ▼Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Items (36)
- ▼Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%
- ▲Hollow Point: Bullet Resist Reduction increased from 9% to 10%
- ▲Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%
- •Shadow Weave: Now builds from Sprint Boots
- ▲Shadow Weave: Sprint speed increased from 1.5 to 2
- ▲Shadow Weave: Cooldown reduced from 45s to 37s
- ▼Cultist Sacrifice: Bounty reduced from 180% to 170%
- ▲Ballistic Enchantment: Duration increased from 14s to 20s
- ▼Spiritual Overflow: Buildup is 35% slower
- ▼Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
- ▼Spiritual Overflow: Fire Rate reduced from 30% to 25%
- ▼Restorative Locket: Heal per boon reduced from 0.5 to 0.45
- ▼Restorative Locket: Stack range reduced from 35m to 32m
- ▼Trophy Collector: Souls per minute reduced from 18 to 16
- ▼Veil Walker: No longer builds from Sprint Boots
- ▼Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- ▼Veil Walker: Movement speed bonus is now removed when the invisibility is removed
- ▼Veil Walker: Spirit Power reduced from 10 to 6
- ▲Fortitude: Max Health regen increased from 2% to 2.25%
- ▲Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
- ▲Lifestrike: Melee hit heal increased from 30% to 35%
- ▲Leech: Bullet and Spirit Lifesteal increased from 25% to 28%
- •Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- ▲Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction
- ▲Golden Goose Egg: Damage Penalty increased from -10% to -15%
- •Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
- ▼Golden Goose Egg: Souls per minute reduced from 90 to 80
- ▼Slowing Hex: Cooldown increased from 27s to 29s
- ▼Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
- ▼Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%
- ▼Decay: DPS reduced by 25%
- ▲Decay: Duration increased by 20%
- ▼Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
- ▼Mercurial Magnum: Base bullet damage reduced from 25% to 20%
- ▲Focus Lens: Damage increased from 30% to 35%
- ▲Focus Lens: Cast range increased from 20m to 25m
Heroes (20)
- ▲Infernal Resilience T3 increased from +8% to +9%
- ▼Seismic Impact T3 reduced from 6s Unstoppable to 5s
- ▼Stamina cooldown increased from 5 to 5.3
- ▼Light Eater spirit lifesteal reduced from 20% to 18%
- ▼Light Eater T3 decreased from +25 to +22
- ▼Dazzling Trick cooldown increased from 34s to 38s
- ▼Radiant Daggers T2 reduced from +80 to +70
- ▼Shining Wonder radius reduced from 16.5m to 15.5m
- ▼Shining Wonder T3 Max Bounces reduced from +8 to +6
- ▲Health per boon increased from 33 to 35
- ▲Fixation headshot stack count increased from +2 to +3
- ▲Fixation T3 weapon scaling increased from 0.0003 to 0.00035
- ▲Health per boon increased from 41 to 43
- ▲Crackshot T2 now also applies -6% Bullet Resistance for 5s
- ▲Lasso duration extention by Bounce Pad increased from +1s to +1.25s
- ▼Stone Form radius reduced from 6m to 5.75m
- ▼Stone Form T1 max health heal reduced from 7% to 6%
- •Frozen Shelter base ability health regen now scales with spirit power (0.2)
- ▲Life Drain T3 spirit scaling increased from +0.3 to +0.45
- ▲Essence Bomb T3 damage increased from 26% to 30%
- ▼Gun falloff range reduced from 18m->54m to 16m->48m
- ▲Ground Strike T3 spirit scaling increased from +0.03 to +0.04
- ▲Ground Strike T3 damage per meter scaling increased from 110% to 120%
- ▼Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
- ▼Flog heal reduced from 50% to 40%
- ▲Flog angle increased from 38 to 40
- ▼Flog T3 reduced from +40 degrees angle to +25
- ▼Flog T3 reduced from +20% heal to +15%
- ▲Heavy Melee spirit scaling increased from 0.3 to 0.45
- ▲Captivating Read T1 increased from -11s Cooldown to -14s
- ▲Captivating Read T3 increased from +1m to +2m
- •Fixed some collision issues with Rallying Charge
- ▼Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- ▼Kinetic Carbine min damage multiplier no longer gets increased by the T3
- •Fixed a bug where multiple helpers could be sent to follow a single player for no effect
- •Lil Helpers now have a target UI when instant cast mode is selected
- ▲Alt fire base damage increased by 4%
- ▲Alt fire damage per boon increased from +0.2 to +0.24
- ▲Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
- ▲Health per boon increased from 28 to 31
- ▲Sprint speed increased from 1.5 to 2.5
- ▼Dashes and light melee's no longer pause your gun's cycle time
- •Boot Kick can only target heroes and objectives now
- •Entangling Bola can only target heroes now
- •Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
- •Ira Domini now works with Ricochet, all the shots will bounce
- •Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
- ▼Alt fire damage growth reduced by 10%
- ▲Splatter detonation cooldown reduced from 0.15 to 0.12
- ▼Splatter T1 reduced from +2m to +1.5m
- ▼The Cube cast range reduced from 26m to 20m
- ▼Puddle Punch cooldown increased from 21s to 24s
- •Goo Ball T3 now also increases spirit scaling by 0.2
- ▼Slither T3 barrier duration reduced from 5s to 4s
- ▼Petrifying Bola cooldown increased from 105s to 115s
- ▼Bullet damage per boon reduced from 0.28 to 0.25
- ▼Fire Rate spirit scaling reduced from 0.25 to 0.21
- ▼Alchemical Flask projectile range and speed reduced by 30%
- ▼Willpower T3 spirit scaling reduced from +2.7 to +2.1
- ▼Willpower T3 debuff resistance reduced from 40% to 30%
- ▼Card Trick heart heal reduced from 75 to 60
- ▼Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
- ▼Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- ▼Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- ▼Card Trick T3 Clubs slow from +20% to +15%
- •Fixed Project Mind getting caught on edges/corners when aiming past it
- ▲Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
- •Crimson Slash T3 now also increases the heal spirit scaling by +0.4
- ▲Flying Slash light melee scaling increased from 1.0 to 1.2
Minor Update - 08-22-2026
2026-08-22 · 12 lines · 2 ▲ 9 ▼ · SteamItems (2)
- ▼Radiant Regeneration: Heal on cast reduced from 70 to 65
- ▼Restorative Locket: Spirit Resistance reduced from 10% to 8%
Heroes (1)
- ▼Dazzling Trick cooldown increased from 32s to 34s
- ▼Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
- ▲Dazzling Trick T3 cooldown increased from -18s to -20s
- ▼Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
- ▼Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
- ▲Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%
- ▼Shining Wonder bounce range reduced from 17.5m to 16.5m
- ▼Shining Wonder damage reduced from 165 to 140
- ▼Shining Wonder spirit scaling reduced from 0.9 to 0.6
- •Shining Wonder T2 now also increases spirit scaling by +0.45
Minor Update - 08-12-2026
2026-08-12 · 31 lines · 8 ▲ 19 ▼ · SteamGeneral (3)
- ▼Doorman: Doorway range reduced from 70m to 65m
- ▼Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
- •Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
Heroes (12)
- ▲Riposte melee resist reduction increased from -22% to -25%
- ▼Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
- ▲Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
- •Fixed Itani Lo Sahn being canceled with movement abilities
- ▼Base health regen reduced from 2.5 to 2.0
- ▲Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- ▼Chain Gang spirit scaling reduced from 1 to 0.7
- ▼Rend spirit scaling reduced from 1.7 to 1.4
- ▼Stalker's Mark cooldown increased from 24s to 26s
- ▼Stalker's Mark T2 reduced from -12s Cooldown to -10s
- •Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
- ▼Stone Form T3 stun duration reduced from +1s to +0.75s
- ▼Falloff range reduced from 20m->58m to 18m->54m
- ▼Bullet damage base and growth values reduced by 5%
- ▼Spirit Resist per boon reduced from +0.625% to +0.35%
- ▼Mini Turrets no longer shoots heroes on ziplines
- ▼Mini Turrets no longer have 80% decaying resist for the first 6s
- ▲Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- ▼Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
- ▼Medicinal Specter T3 no longer increases duration by +1.5s
- •Medicinal Specter T3 now also increases spirit resistance by +40%
- ▲Plot Armor weapon damage scaling increased from 0.2 to 0.3
- ▲Lightning Ball T3 radius increased from +1.5m to +1.75m
- ▼Stake T1 reduced from +65 Damage to +45
- ▲Petrifying Bola radius increased from 8m to 12m
- ▲Petrifying Bola petrify duration increased from 2s to 2.2s
- ▼Card Trick Heart heal spirit scaling reduced from 1 to 0.75
- ▼Full Auto T3 spirit scaling reduced from +0.06 to +0.045
How notes are linked
Lines are parsed from Steam's patch notes: "Hero: Ability - …" and "Item: …" lines link by name (heroes and items of every captured build, so renamed ones still link). "from X to Y" numbers are extracted, and ▲/▼ are judged from the wording and numbers (lower cooldowns and costs are buffs; bigger reductions are stronger).